Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
Ranged
Damage/Effect
All

You pull a random playing card and infuse volatile magical energy into it before flinging it at a target. Make a ranged spell attack against the target. On a hit, the target is struck with the card and takes damage corresponding with the suit of card thrown.

Roll 1d4 to determine the damage types as shown bellow:

  1. 1d4 Fire damage and 1d4 Bludgeoning Damage
  2. 1d4 Cold damage and 1d4 Slashing damage
  3. 1d4 Lightning damage and 1d4 Piercing damage
  4. 1d4 Acid Damage and 1d4 Poison damage

The spell pulls more than one card when you reach higher levels: two cards at 5th level, three cards at 11th level, and four cards at 17th level. You can direct the cards at the same target or at different ones. Make a separate attack roll for each card, and roll separate d4's to determine each card's damage.

* - (Deck of Cards)

Spell Tags: Damage Combat

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

reedschubert

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