Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
Ranged
Damage/Effect
All
You pull a random playing card and infuse volatile magical energy into it before flinging it at a target. Make a ranged spell attack against the target. On a hit, the target is struck with the card and takes damage corresponding with the suit of card thrown.
Roll 1d4 to determine the damage types as shown bellow:
- 1d4 Fire damage and 1d4 Bludgeoning Damage
- 1d4 Cold damage and 1d4 Slashing damage
- 1d4 Lightning damage and 1d4 Piercing damage
- 1d4 Acid Damage and 1d4 Poison damage
The spell pulls more than one card when you reach higher levels: two cards at 5th level, three cards at 11th level, and four cards at 17th level. You can direct the cards at the same target or at different ones. Make a separate attack roll for each card, and roll separate d4's to determine each card's damage.
* - (Deck of Cards)
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