Level
4th
Casting Time
1 Bonus Action Ritual
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Thunder

You call forth elemental thunder in the shape of an axe in your hand. This magic weapon lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 3d8+Spellcasting Modifier thunder damage on a hit and has the finesse, light, and thrown properties (range 30/60). In addition, when you throw the weapon each creature within 10 ft. of where the axe hits must make a Strength saving throw or be pushed 5 feet away from the point of impact in a straight line. If this causes them to hit a wall or other object (including creatures) they take 1d8 bludgeoning damage.

If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the weapon to reappear in your hand.

If you perform the spell as a ritual and have an alternate component (a handaxe wrapped with linen from a banshee) the spell lasts for 8 hours and does not require concentration but if you are to roll a Natural 1 on an attack roll the weapon erupts dealing 8d8 thunder damage to all creatures within 10 ft. of you and ending the spell. (This feature is setting specific to my homebrew campaign)

At Higher Levels. When you cast this spell using a 5th- or 6th-level spell slot, the damage increases to 4d8. When you cast it using a 7th- or 8th-level spell slot, the damage increases to 5d8. When you cast it using a spell slot of 9th level or higher, the damage increases to 6d8. At these different casting levels the creatures are pushed an additional 5 ft.

* - (A vial of rainwater)

Spell Tags: Creation Damage Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

GannonAlbrecht

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