Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
S, M *
Duration
Until Dispelled or Triggered
School
Evocation
Attack/Save
None
Damage/Effect

You tap a dagger's blade against a glass marble and toss the marble upward. It becomes a spectral copy of the dagger and floats in front of you until either dispelled or triggered.

When you are attacked, you may use your reaction to either send the dagger against your attacker, or have it try to intercept the blow and possibly defend against the attack. 

If used offensively against your attacker, the dagger deals 1d4 force damage + your spellcasting modifier. It has a range of 100 feet. Make a spell attack roll to determine if the spell connects. If it misses, the blade simply fires in a straight line until it either hits something or reaches its maximum distance, after which it dissipates.

If used defensively, the dagger adds 2 points to your Armor Class for that attack, as it tries to intercept the blow and halt it. 

 

If cast at higher levels, the number of daggers created goes up by one for each spell slot level above the first. Note: The daggers cannot be divided between offensive and defensive use. All daggers will be used to either attack a target or defend the caster from an attack.

* - (Glass marble, dagger)

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - War Domain (Legacy)

Major_Charisma

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