Level
3rd
Casting Time
1 Bonus Action
Range/Area
10 ft.
Components
S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

When you cast this spell, choose a creature within range, forcing them to make an Intelligence saving throw. On a failed save, bands of magical energy form around the target’s wrists and neck, restraining them for the duration of the spell. The target can repeat the saving throw at the start of each of their turns, ending the effect on a success. As long as the target remains restrained, you have advantage on all Intelligence-based ability checks and saving throws, and you can use an action on your turn to read the target’s thoughts.

* - (A puzzle or written riddle)

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

davidlane2989

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