Level
4th
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect
You can use your reaction to cast this spell whenever you make an ability check or saving throw with advantage. You call on higher powers to give you guidance and fortune, at a cost.. Instead of rolling two dice and taking the higher result, you can instead roll three dice and take the highest result. After casting this spell, you automatically take 2d10 psychic damage, as the power of higher forces overwhelms your mind.
* - When you make an ability check or saving throw with advantage
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