You pry at targeted creature's thoughts for information about it's immediate plans.The target must succeed on a Wisdom saving throw. If the creature rolls a 19 or 20 this spell has no effect.
On a successful or failed save If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.
On a failed save an affected target's speed is halved, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.
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