A line of pure darkness appears at a point you choose withing range. The wall appears in any orientation you choose: horizontally, vertically, or diagonally. It can be free floating, or it can rest on a solid surface. The wall can be up to 60 feet long, 10 feet high, and 5 feet thick. The wall blocks line of sight, but creatures and objects can pass through it. It absorbs light around it, making it an area of magical darkness within 15 ft, no light for another 10 feet, and dim light for another 10 ft.
When the wall appears all creatures within 5 feet of the wall must make a wisdom saving throw. On a failed save each creature takes 5d6 psychic damage and become frightened of you for the next minute. On a save they take half damage but suffer no other effects. They can repeat the save at the end of each of their turns ending the effect on a save.
Until the spell ends any creature that start its turn in the magical darkness takes 3d6 psychic damage.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each level above 6th.
* - (a pinch of charcoal dust)
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