Level
1st
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Damage

Roll a d8 to determine which color affects it.

  1. (1) Red. Fire damage 

  2. (2) Orange. Acid damage

  3. (3) Yellow. Lightning damage

  4. (4) Green. Poison damage

  5. (5) Blue. Cold Damage.

  6. (6) Indigo. Thunder damage

  7. (7) Violet. Psychic damage

  8. (8) Special(all). Force

As you hold your hands with thumbs touching and fingers spread, a thin sheet of scintillating colors shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 damage on a failed save, or half as much damage on a successful save.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy)

AtrumVindex13

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