Level
2nd
Casting Time
Bonus Action
Range/Area
Sight
(15 ft. *)
Components
V
Duration
Concentration
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Necrotic
As an action you are able to Channel the Abyss from where your powers come. Every creature you see within 15 feet of you(allies included) has to roll a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) if they fail they take 2d4 necrotic damage and you are healed for half this amount. If they succeed they only take half damage and you heal none.
You may only use this once per Long Rest
You get two uses at Level 6 per long rest and 3 uses at level 18
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