Level
4th
Casting Time
1 Action
Range/Area
30 ft. (5 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Prone

A combination of Watery Sphere and a Quickened Shape Water. This spell summons and instantly freezes a giant mass of water, which then falls to the ground at the end of the caster's turn. At higher levels, the caster imparts momentum to the water to drop it faster than gravity can alone.

This spell takes both the caster's Action and Bonus Action, as well as the Sorcery points requires to quicken Shape Water. 

A creature 10 feet or more underneath the ice must succeed on a saving throw based on it's size. A creature up to size Medium must succeed on a Dex saving through against the caster's normal DC. A creature of Large or bigger must do the same, but with a Con save.

This spell does 8d6 force damage and knocks any affected creatures prone, or half that on a successful save without knocking the target prone, and does an additional d6 damage for every spell slot above 4th.

* - (A droplet of water, 2 Sorcery Points)

Spell Tags: Damage Control

Available For: Sorcerer (Legacy)

MuuIsHere

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