Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Combat (...)

The caster channels electrifying energy through the electrum rod to form a spike made of pure lightning. The target of the spell must make a Dexterity saving throw or take 3d10 lightning damage and have their speed reduced to 0 for as long as they remain lanced. The target takes no damage upon a successful save. At the end of their turns, trapped targets may make a strength check to remove the spike against the caster's spell save DC.

When cast at higher levels, the damage is increased by 1d10 per spell level above 3rd.

* - (Electrum rod)

Spell Tags: Damage Debuff Movement Utility Combat

Available For: Sorcerer (Legacy) Wizard (Legacy)

Conniver407

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