Level
Cantrip
Casting Time
1 Action
Range/Area
90 ft.
Components
V
Duration
Instantaneous 10 Minutes
School
Evocation
Attack/Save
CON Save
Damage/Effect
Fire
A fiery ethereal glowing revolver appears in your hand. When you cast the spell- and as an action on each of your turns after- you can fire one or two shots from the revolver at a creature you can see 90ft away. Your target must make a CON saving throw and take 2d6 fire damage on a failed save, and half as much on a successful one.
This spell damage scales when you level up, upping the damage to 2d8 at LVL 5 and 3d8 at LVL 7
If you chose to fire two shots as your action, you can make separate attacks on two different targets.
If you shoot all 6 shots from the gun, or let go of the gun, the spell ends
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