Level
1st
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
Concentration 5 Minutes
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Compulsion

A green aura appears, linking you and one creature in your line of sight. This creature must make a constitution saving throw. On a failed save, the creature cannot attack you or any creatures sharing your alignment on its next turn, and gains disadvantage on attack rolls against you and those with your alignment. On a successful save, the creature only gains disadvantage on attack rolls against you or those with your alignment. If the creature has advantage against you on attack rolls, they become normal instead.

If you stop looking at the target of this spell, break concentration, or the spell has been in effect for more than 5 minutes, the spell ends.

Spell Tags: Compulsion

Available For: Sorcerer (Legacy) - Aberrant Mind (Legacy) Wizard (Legacy) - School of Enchantment (Legacy)

BeyondNeptune

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