Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (10 ft. *)
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Damage

Choose one creature that you can see within range that has blood. The target must make a Constitution saving throw, taking 3d10 necrotic damage on a failed save, or half as much damage on a successful one.

If this damage reduces the target to 0 hit points, its blood bursts from within its body, spraying nearby foes with gore and spikes of enchanted blood. Each creature within 10 feet of the target must make a Dexterity saving throw, taking 3d10 necrotic damage on a failed save, or half as much damage on a successful one.

This spell is a Blood spell in addition to its other school.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage dealt increases by 1d10 for each slot level above 2nd.

Previous Versions

Name Date Modified Views Adds Version Actions
8/31/2023 1:44:21 AM
2524
411
1.0
Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

BenevolentEvil

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