You conjure forth an orb of pure black, 5ft in diameter, within an empty space you can see. The orb is solid and counts as 3/4 cover.
On each of your turns until the spell ends, you may use your bonus action to move it up to 30ft. As an action, you may make a melee spell attack originating from the orb against a target within 15ft of it. On a hit, the target takes 3d10 necrotic damage.
The Orb has a pool of hitpoints, even though it can't be harmed, starting at 0 and with a maximum of 20. Whenever a creature within 30ft of the orb looses hit points, half of them are absorbed by the orb and go into the pool (or all of them if the creature took damage from the spell attack above).
As a bonus action your your turn, you may expend hit points from this pool and restore an equal amount of hit points to an undead creature within 15ft of the orb.
At higher Levels. For every slot level above 4th used to cast this spell, the orbs hitpoint maximum increases by 10 points and it's damage increases by 1d10 for every level above 4th.
* - (a skull of a humanoid )
Comments