Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
You are able to cause internal bleeding to accelerate the process of death on a dying creature. You can force a creature with 0 hit points within range to make a constitution saving throw.
On a failed save, the creature is unable to become stable even if it succeeds its death saving throw three times.
If a creature regains 1 hit point, the effects of this spell immediately ends. If the spell ends and the creature has succeeded the necessary amount of death saving throws, it automatically stabilizes as normal.
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