Level
3rd
Casting Time
1 Action
Range/Area
120 ft. (60 ft. *)
Components
V, S, M *
Duration
3 Rounds
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic (...)

A black cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you. The spell fails if you can’t see a point in the air where the cloud could appear (for example, if you are in a room that can’t accommodate the cloud).

When you cast the spell, choose a point you can see under the cloud. A bolt of dark green flashes down from the cloud to that point at the start of the caster's turn for 3 rounds at the end of the round the cloud disapars in a flash of sickly green light . Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 necrotic damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.

 

At Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.

* - (a bit of defeild soil, )

Spell Tags: Damage

Available For: Warlock (Legacy) Paladin (Legacy) - Oathbreaker Wizard (Legacy) - School of Necromancy (Legacy)

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