You call down Nature's wrath in the form of a mighty strike of divine lightning. Choose a point within range. A 1000-ft. high, 5-ft. radius cylinder of lightning originates from that point, but does not extend through total cover. Each creature within the cylinder must make a Dexterity saving throw, taking 4d12 lightning damage on a failed save, or half as much damage on a successful one. A point on the ground in the thunderbolt's radius booms with thunder. Each creature in a 10-ft. sphere originating from the point must make a Constitution saving throw, taking 2d10 thunder damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is knocked prone. Any creatures that failed the Dexterity saving throw against this spell automatically fall prone.
Creatures made out of inorganic material have disadvantage on all saving throws against this spell, and this spell deals maximum damage to objects or structures.
At Higher Levels. When you cast this spell using a 5th-level spell slot or higher, the thunder damage increases by 1d10 for each spell slot level above 4th.
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