Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Unlimited
Components
None
Duration
Special
School
Evocation
Attack/Save
None
Damage/Effect
Unconscious
you step into the dreams of the target you've selected dragging them into a nightmare and they must try to survive
Note: a creature can wake up the target with a health potion or action to beat a dc 17 medicine check in which the target escapes the dream and the spell ends
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