Choose a target creature within the spell's range from one of your Doors. That target must make a Wisdom saving throw or be compelled to attempt to enter your Door. On failure, it will spend its next round doing all that it can without causing itself harm to attempt to reach the Door. Upon reaching the door, it will touch the handle and immediately be launched in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the primary target would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the primary target strikes the secondary target and stops moving. When the original target strikes something, they and what they strike each take 3d8 bludgeoning damage, which is still taken by the original target regardless of whether they hit a solid surface or not.
Primary targets immune to charm effects cannot be effected by this spell.
At Higher Levels. When you cast this spell the damage increases by 1d8, for each slot level above 1st.
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