Level
4th
Casting Time
1 Action
Range/Area
Sight
Components
V
Duration
Concentration 1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect

One of the few sorceries that do not demand a sacrifice. Developed on the battlefields of the Lich Wars, this spell is a sadistic tactic, deploy by blood knights. You select any creature that has taken damage, you bind their wounds with a spoken curse that prevents their wounds from closing. A creature affected by this curse cannot heal beyond their HP at the time of this curse's placement. Creatures under this curse cannot be healed beyond this point by either magic or potions.

This effect remains until the caster uses a different concentration spell or breaks concentration through taking damage and failing their save.

When cast above the 4th level the number of targets increases. At the 5th level you can curse two creatures and at the 7th level you can curse three.

At the 9th level, the caster can use their bonus action to act attack a curse creature, dealing 1d20 blood-rot. If this rot attack is used, the target can't heal beyond their HP after this attack's damage is taken.

Available For: Sorcerer (Legacy) Blood Hunter - Order of the Profane Soul

TheWormFromDune

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