Choose a bone of a creature that you can see within range. You cause the bone to begin superheating. The target of this spell takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again. Additionally, you can use you reaction to give the creature disadvantage on a Dexterity saving throw.
At the start of its turn, the creature must succeed on a Constitution saving throw or spend its bonus action clutching the bone. After taking damage from this spell, the creature has disadvantage on attack rolls and ability checks until the start of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
* - (a bone from a truly evil creature)
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