You release a burst of elemental energy from your hand, crashing against all creatures within range.
When you cast this spell, make a melee spell attack against a creature within range. On a hit, choose acid, cold, fire, lighting, or poison. The target takes 3d10 damage of the chosen type. Hit or miss, each creature within 5 ft. of the target (excluding yourself and the target) must succeed on a Dexterity saving throw or take 2d10 damage of the chosen type.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, both the initial damage and the "burst" damage within 5 ft. of the target increases by 1d10 per level of spell slot above 2nd. As well, the range for the "burst" damage increases by 5 ft. per level of spell slot above 2nd.
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