Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Damage
A beam of chromatic energy streaks toward a creature within range. Make a ranged spell attack against the target.
On a hit target will take 1d10 of damage based upon the color that strikes.
Roll a d8 to determine which color affects it.
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(1) Red. Fire damage
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(2) Orange. Acid damage
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(3) Yellow. Lightning damage
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(4) Green. Poison damage
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(5) Blue. Cold Damage.
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(6) Indigo. Thunder damage
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(7) Violet. Psychic damage
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(8) Special(all). Force
The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
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