A wave of flashing light and color sweeps forward from your hands. Each creature in a 15-foot cube originating from you must make a Constitution saving throw.
On a failed save, a creature takes 2d8 damage of a type determined by the table below and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
Roll a d8 to determine which color affects it.
-
(1) Red. Fire damage
-
(2) Orange. Acid damage
-
(3) Yellow. Lightning damage
-
(4) Green. Poison damage
-
(5) Blue. Cold Damage.
-
(6) Indigo. Thunder damage
-
(7) Violet. Psychic damage
-
(8) Special(all). Force
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Comments