You create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.
Each sphere appears in an unoccupied space you can see within 60 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.
As a bonus action, you can move each sphere up to 30 feet but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. The creature takes lightning damage on a failed save based on the number of spheres you created. Creatures wearing metal armor save with disadvantage
| 4 | 1d4 |
| 3 | 1d6 |
| 2 | 4d4 |
| 1 | 3d12 |
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