Level
3rd
Casting Time
1 Action
Range/Area
Self (60 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Necrotic

A blast of barely visible light shines from your hands. Each creature in a 60-foot cone must make a Dexterity saving throw. A creature is blinded for five turns, takes 5d8 necrotic damage on a failed save, or half as much damage, and is not blinded on a successful one.

Creatures who fail their saving throw must make a constitutional saving throw with advantage to avoid becoming diseased with skin deterioration.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 3rd.

* - (a small crystal or glass cone)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Artificer (Legacy) - Artillerist (Legacy)

akohinds

Comments

Posts Quoted:
Reply
Clear All Quotes