Level
3rd
Casting Time
1 Action
Range/Area
90 ft.
Components
S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CHA Save
Damage/Effect
Necrotic
You imbue a playing card with dark magic and reveal it to one creature you can see within range. The target must make a Wisdom saving throw, taking 3d8 necrotic damage on a failed save, or half as much damage on a successful one. On a failed save, the target suffers an additional effect based on your rolls:
Aces: If any of your d8 rolls were a 1, the target takes an additional 1d8+6 necrotic damage at the end of its next turn.
Eights: If any of your d8 rolls were an 8, the target has disadvantage on all attack rolls, skill checks and saving throws until the end of its next turn.
* - (1 Playing Card)
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