You draw from the energy around you to create a sword of crackling light and electricity in your hand. This glowing magic weapon lasts until the spell ends. It counts as a staff, deals 2d8 lightning damage on a hit and has the finesse and light properties . In addition, when you use the staff to attack a target that is wearing metal armor you make the attack roll with advantage.
If you drop the weapon, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the staff to reappear in your hand.
At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d8. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d8. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d8.
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