Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
S, M *
Duration
1 Minute
School
Divination
Attack/Save
None
Damage/Effect
You touch one willing creature and imbue it with a minor degree of luck. Until the spell ends, the creature has advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to find traps, and on Dexterity checks made using Thieves' Tools to disable traps or pick locks.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the duration of the spell increases by 2 minutes per spell slot level above 1st. In addition, casting the spell using a 5th level spell slot or higher allows the creature to reroll one of the advantage dice once before the outcome is determined.
* - (A key or lockpick)
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