Level
Cantrip
Casting Time
1 Action
Range/Area
100 ft. (50 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Damage

Choose a point within range imagine a fire in you hand then throw the imaginary flame and then with a roar the area blossoms into an explosion of flame. Each creature in a 50-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 4d6 fire damage on a failed save, or half as much damage on a successful one.

This is exceedingly rare magic (end game) and the user must have great imagination mind napalm requires understanding how to make physical napalm and most find a way to convert the physical stuff into their mind dm can figure it out 

failure of the user can burn their hand or place the ball-o-fire any where in the known universe.

It ignites flammable objects in the area that aren't being worn or carried.

is less broken and can be used in normal-ish games 

* - (Mind napalm required)

Previous Versions

Name Date Modified Views Adds Version Actions
4/5/2022 12:47:55 PM
6
0
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Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) - Wild Magic (Legacy) Sorcerer (Legacy) - Divine Soul Wizard (Legacy) - War Magic Wizard (Legacy) - Order of Scribes

Delta105

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