You create a swirling vortex of magic which floats above an area you can see when you cast this spell, the vortex is spherical in shape and cannot be moved by nonmagical means. The sphere has a strong gravitational pull which causes any ranged spell within its range to be absorbed into the sphere on a failed check against the casters’ spell save DC. Any spells absorbed by the sphere are consumed and cannot benefit from any additional effects they have on contact (I.E. a Fireball does not explode, Lightning Bolt does not arc between targets, Rimes Binding Ice does not freeze, etc).
the sphere can be moved at a speed of 10ft per round without expending a bonus action, it also moves towards the source of the spells it has absorbed. As it actively hungers for more magic to consume.
When cast with a spell slot of fourth level or higher, the range of this spell is increased by 20 feet.
* - (A broken spell focus, a dark blue glass marble or a spyglass)Previous Versions
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Posted Apr 6, 2022I should have clarified on the size of this spell’s effect, since I’d rather not remake the entire entry.
The sphere itself is not 40ft in diameter, the 40ft range is the radius of the sphere’s gravitational pull. The sphere itself is only 3ft in diameter. As funny as it would be to have a massive orb just appear on the battlefield.
As for the effect on the casters or their allies’ spells, those are also absorbed by the sphere.
Upcasting increases the range of the sphere’s gravitational pull, not the range at which the spell can be cast.