Level
5th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Buff (...)
. Until the spell ends you gain the following benefits:
- Enemy's have disadvantage on their attack against you until they successfully hit you once.
- You have advantage on melee attack rolls.
- When you hit a target with a weapon attack, that target takes an extra 2d6 necrotic damage.
- You have proficiency Constitution saving throws.
- You gain the Extra Attack feature.
- You have disadvantage on Intelligence and Wisdom saving throws.
- You gain advantage on Strength and Dexterity saving throws.
Immediately after the spell ends, you must succeed on a DC 14 Constitution saving throw or suffer one level of exhaustion.
* - (A melee weapon)
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