You cause a wave of energy to wash over everything in front of you.
In a line 30 ft. long and 10 ft. wide that starts from a point within range, you cause chaotic energy to run through all it touches. Creatures in the spell's area must make a Dexterity saving throw or take 8d4 Force damage, or half as much on a success. Creatures that fail their saving throw by 5 or more must roll a d4, becoming either Blinded (1), Deafened (2), Charmed (3) or Incapacitated (4) for 1 minute.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you may add an additional 3d6 Force damage (5th), 3d8 Force damage (6th), 3d10 Force damage (7th), 3d12 Force Damage (8th), and 3d20 Force Damage (9th), with each amount of damage being cumulative per spell level above 4th.
* - (a colorful toy cube jumbled in a random configuration)Previous Versions
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