Level
2nd
Casting Time
1 Action
Range/Area
80 ft.
(15 ft. )
Components
V, S
Duration
10 Minutes
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Control (...)
You create a magical zone that inverts healing energies and regeneration in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, any creature that that resides within the spell's area while regenerating or being healed must make a Constitution saving throw. On a failed save, a creature will take the amount healed or regenerated as necrotic damage. On a successful save the healing or regeneration is simply negated.
An affected creature will suffer from the inverted healing for up to a round after leaving the zone.
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