Level
3rd
Casting Time
1 Action
Range/Area
60 ft. (10 ft. *)
Components
V
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold (...)

A sphere of divine cold arises from a crevice, breaking ground, in a location you specify. Each creature in a 15-foot-radius, centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 cold damage and 4d6 necrotic damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the cold damage or the necrotic damage (your choice) increases by 1d6 for each slot level above 4th.

Spell Tags: Damage

Available For: Cleric (Legacy) Cleric (Legacy) - Light Domain (Legacy) Cleric (Legacy) - War Domain (Legacy) Druid (Legacy) - Circle of Wildfire Paladin (Legacy) - Oath of Devotion (Legacy) Paladin (Legacy) - Oath of Glory (Legacy) Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Celestial (Legacy) Warlock (Legacy) - The Genie

wtfisthis472

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