Create a 10 foot radius of pitch black darkness on a point you can see within range. The sphere has the following properties:
- The sphere is pitch black and completely opaque. Anything behind or within the radius is entirely obscured and considered to be under full cover. This is considered magical darkness.
- The sphere warps light in the space around it. Any creature within 5 feet of the sphere is considered under half cover.
- The sphere draws in any spells that are cast near it. If a spell that requires a ranged attack roll is cast within 15 feet of the sphere, targets a creature within 15 feet of the sphere, or passes within 15 feet of the sphere then the caster has disadvantage on the spell attack roll. Additionally, any spells that require creatures to make a saving throw will be made with advantage if any part of the spell is within 15 feel of the sphere.
-All spells that pass through the sphere are instantaneously dispelled.
* - (a shard of glintstone)
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