The caster prepares and inflicts an enduring and powerful curse on an aware creature, sacrificing their own essence to inscribe a powerful mark of malicious intent onto the target. Conceived by Vurr'Gheul of the Lonebark Firbolg Clan prior to Jinrikisha's Weaverift event, this spell came into existence following a great insult at the hands of a visiting Firbolg prince. Furious, the disgraced Chieftain pridefully entered a Pact with a Fiendish entity, who bestowed upon him the dark knowledge required to weave advanced Voodoo Curses.
When blood sacrifice and malicious intent intertwine, the caster's malevolent feelings manifest across vast distances to hurt entities long departed from their presence. Voodoo Magic exists only in the minds of the caster and their target - it is based in belief, and is not a true magical curse. As such, it can only be cast on targets with an Intelligence Score of at least 6. This also means that spells such as Dispel Magic, Greater Restoration, or Remove Curse are not effective in removing Voodoo. However, if the creature is forced to forget that they have been cursed with a Modify Memory spell or similar effect, the Voodoo will fade permanently - even if they regain that memory later. Voodoo curses are temporarily inactivated if the creature enters an Antimagic Field; although the curse will return if they leave the field, fading only after its effects have run their course. A Voodoo Curse may be permanently removed with a Wish spell. A caster can only maintain one Voodoo Curse at a time and may voluntarily end the curse at any time.
To inflict a Voodoo Curse, select an incapacitated creature within touch range. You must conduct an hour-long Voodoo Ritual in which at least 10 HP of your own blood is spilled upon the sewn doll every 10 minutes. This ritual has verbal components which must be uttered, and a dancing somatic component which must be enacted for the Voodoo to take effect. In addition, the creature must be aware that the ritual is taking place for the Voodoo to take effect. If the ritual is completed successfully, select one of the following Voodoo Curses to inflict upon the creature, which lasts until it expires as noted below. All Voodoo Curses remain active over an unlimited range, so long as the target and the caster are on the same plane of existence.
- Once per day, the caster may sacrifice 2d12 of their health to inflict 1d4 damage to the creature. Damage dealt to the target creature reduces their maximum HP, down to a minimum value of 5 HP after many days of blood sacrifice. The target becomes steadily more sickly as their maximum HP is reduced. When the creature has had it's maximum HP reduced to it's minimum value, the Voodoo Curse fades. The target will slowly regain it's lost vitality over the next decade.
- Twice per day (but never within the same hour), the caster may stab their replica to inflict 4d12 of magical piercing damage to the creature. This inflicts blinding pain against the target, and will cause them to act out in extreme anguish. This Voodoo Curse fades after 400 damage has been dealt to the target.
- Once per day, the caster may attempt to forcibly transfer their mind into the creature to take direct control for 10 minutes. The creature must succeed on a Will save DC 12 or be effectively Mind Controlled. While controlling the target, the caster can not take any actions that would directly kill the creature without losing control over it, although they may put the creature into harmful or dangerous situations. While being controlled, the creature will speak in Demonic and will sound as if they are being possessed by a demon. Superficial bloody gashes will break out across their entire body. While connected, all visual, tactile, and audio information gathered through the target's senses is transferred to the caster via telepathic link. When the effects fade, the target will be aware that they were possessed, and they will take 2d8 psychic damage. This Voodoo Curse fades after the creature has been controlled three such times.
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Posted Jun 20, 2019its better then mine