Level
5th
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
Buff (...)
You endow yourself with endurance and martial prowess fueled by magic.
- You gain 50 temporary hit points. If any of these remain when the spell ends, they are lost.
- When you hit a target with a weapon attack, that target takes an extra 3d4 force damage.
- You have proficiency in Strength and Constitution saving throws.
- You gain an extra attack when you are under the effects of this spell.
- You have proficiency with all armor, shields, simple weapons, and martial weapons.
- When you cast this spell you are able to summon a suit of armor, a shield, ammunition and up to two weapons. This gear automatically equips itself to you and is lost when the spell ends. This gear counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- You cannot cast any spell greater than a cantrip when you cast this spell.
- This spell can be ended early with a bonus action.
Immediately after the spell ends, you must succeed on a DC 12 Constitution saving throw or suffer one level of exhaustion.
* - (a tooth of a tiger)
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