You point towards one creature you can see within range, and grant the creature insight into the Far Realm, losing perspective in their current space. While under the effect of this spell the target is considered blind and deafened even if it is immune to the blind and/or deafened condition and it also has a speed of 0, maintaining its' current position. At the start of the creature's turn, it takes 8d8 psychic damage as the insight granted into the beyond is too much for any creature to handle. At the end of the creature's turn it can make an Intelligence saving throw to end the effect. This spell has no effect on constructs and creatures who already have had extensive exposure to the Far Realm.
* - (A small obsidian statuette of a mass of tentacles)
Level
8th
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Control (...)
Comments