Level
3rd
Casting Time
1 Action
Range/Area
Self
30 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Buff
As a part of casting this spell, the spellcaster must ingest a dose of black powder, either by inhaling, eating, or somehow introducing the powder to their bloodstream. The caster gains 3 Grit Points, which can be expended to use the following Gunslinger Tricks: Deadeye, Disarming Shot, and Piercing Shot. They also gain +10ft to their movement speed, and advantage on Dexterity Saving throws. When the spell ends, the caster cannot move or take actions for 1 turn. If the caster runs out of grit points before the spell's duration has ended, they can use a bonus action to ingest another charge for an additional 3 grit points, but if this is done, the caster will take one point of exhaustion in addition to the normal effects when the spell ends. If this spell is cast again while the caster is exhausted, they can act normally for the spell's duration, but every further charge ingested inflicts one additional point of exhaustion.
- Deadeye Shot - Gain advantage on the attack roll
- Disarming Shot - Strength saving throw or drop held item, which is pushed ten feet
- Piercing Shot - (+1 misfire) On a hit, make an additional attack roll with disadvantage against each creature behind target in a line within the weapon's first range increment
* - (1 charge of black powder)
Comments