Level
1st
Casting Time
1 Action
Range/Area
15 ft.
Components
None
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
You place a trap up to 15 ft away (combat range) that stores a consuming flame. When the trap is triggered, the enemy must make a Dexterity Saving Throw, or take 1d8 (+ Wisdom Modifier) damage. If they succeed, they take half.
At higher levels, the damage is increased to Xd8 damage (+ Wisdom Modifier), where X = the level of spell slot used to cast the spell. The enemy is also burned starting at the second level of spell slot, where they take an additional Xd6 (+ Wisdom Modifier) damage.
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