Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
All

You magically bolster your defense against melee or ranged weapons until the spell ends. During that time, you gain a benefit depending on which weapon type you choose:

Melee. You gain a special reaction that you can take once on every creature's turn that can only be used when you are hit by a melee weapon attack. When you take that reaction, you gain resistance to all of that attack's damage and regain 3d6 hit points.

Ranged. You gain a special reaction that you can take once on every creature's turn that can only be used when you are hit by a ranged weapon attack. When you take this reaction, you reduce the damage you take by 3d6. If you reduce the damage to 0, the time this spell lasts increases by 1 round (to a maximum of 5 rounds).

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage reduction and healing is increases by 1d6 for each slot level above 3rd.

* - (a melee weapon worth at least 1sp)

Spell Tags: Healing Buff Warding

Available For: Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

__Sage__

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