Level
3rd
Casting Time
10 Minutes Ritual
Range/Area
Touch
Components
V, S, M *
Duration
100 Days
School
Necromancy
Attack/Save
None
Damage/Effect

You summon and graft an elemental soul to your undead creation, granting it new elemental abilities. Choose Air, Earth, Fire, or Water. You touch one undead (with a solid body) under your control and it gains the following benefits based on the element that you chose:

Air: The undead gains resistance to thunder and lightning damage, gains a fly speed of 20, and takes half damage from falling.

Earth: The undead gains resistance to bludgeoning, piercing, and slashing damage, gains a burrow speed of 20, and has tremorsense out to 20 feet.

Fire: The undead gains immunity to fire damage, resistance to cold damage, deals an additional 1d4 fire damage on its melee attack, deals 2d4 fire damage at the end of its turn to a creature that it’s grappling, and continuously emits 20 feet of bright light (and 20 feet of dim light beyond that). Unattended objects and structures that the undead touches will be set on fire if flammable. Dousing the undead with water or other non-flammable material will suppress the undead’s fire damage until the end of its next turn. 

Water: The undead gains resistance to acid damage, gains a swim speed of 30, and does not have disadvantage on melee weapon attacks while underwater.

An undead can only be grafted with one elemental soul by this spell.

The material component for the spell (consumed in the casting) is based on what element you chose for the grafting: Air (a diamond worth at least 200 gp), Earth (a topaz worth at least 200 gp), Fire (a fire opal worth at least 200 gp), Water (an aquamarine worth at least 200 gp). The spell can be made permanent by instead using a material component of the same type that costs at least 2,000 gp.

* - (Special)

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) - School of Necromancy (Legacy)

Spacebios

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