On your turn, you can use a spell slot to open a portal next to your feet that spans several dimensions, reaching across the fabric of reality to beckon the spirit of a willing Giant Poisonous Snake. The snake will slither up your leg and torso and rest its head and neck on your shoulder to lie in wait.
If any creature leaves your combat range, the snake gets an opportunity attack instead of you, and if there are enemies within Melee range of you, you can command the snake to use "bite" as your bonus action.
The snake shares your space, as such when somebody tries to attack you, beating the snake's AC, but not yours, they will attack the snake, and if they beat your AC, yet not the snake's, they will attack you. if the attacker beats both of your AC's the attacker must roll another D20 with no modifiers, if the Die lands on 1, 3, 5, 7, 9, 11, 13, 15, 17, or 19, the attacker will hit you, and if the die lands on 2, 4, 6, 8, 10, 12, 14, 16, 18, or 20, the attacker will hit the snake.
The snake will remain until it's hit points are reduced to 0, the caster tells it to leave, or until the spell ends.
* - (20 scales of a snake and a pinch of volcanic ash)
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