Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
You intentionally break some rule of magic, creating an arcane maelstrom within range. As you are prepared for the consequences, you can aim the effects. Roll a d10 and apply the corresponding result to a target in range if they fail the saving throw.
- 1d12 poison damage and the target uses its reaction to cough violently if it is not resistant or immune to the damage.
- 1d10 force damage and the target is forced to move a number of feet in a random direction (d8 for square grid, d6 for hex grid) equal to the force damage dealt after all resistances, immunities, vulnerabilities, and abilities are accounted for. The movement forces open a door if it is targeted.
- (see result 7)
- (see result 7)
- (see result 7)
- (see result 7)
- 1d8 damage of your choice of acid, cold, fire, lightning, or thunder damage and 1 block within the target’s space becomes heavily obscured by smoke or fog until the end of your next turn.
- 1d6 psychic damage and the target whispers a horrific prophecy to an adjacent target of your choice, causing them to also take 1d6 psychic damage on a failed save.
- 1d4 necrotic damage and the target is grappled by its own shadow. The escape DC is equal to your spell save DC.
- Choose one of the previous results.
At higher levels:. Roll on this table an additional time at 5th level, a third at 11th, and a fourth at 17th per casting. You may select a different target for each roll. You only apply the secondary effect of a single result per casting except for results of 8, 9, or 10. You cannot deal acid, cold, fire, lightning, or thunder damage more than once each per casting.
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