You call forth a shambling mound created from any vegetation around you. Choose an occupied area near a source of vegetation that you can see within range. A shambling mound will rise from the ground in this location. The mound disappears when it drops to 0 hit points or 1 hour after it being summoned. The mound is friendly to you and your companions for the duration. Roll initiative for the mound, which has its own turns. It obeys any verbal commands that you issue to it ( no action is required by you ). If you don't issue any commands to the mound, it defends itself from hostile creatures but otherwise takes no actions. If your concentration is broken before the spell's duration is reached, you lose control of the mound and it becomes hostile towards you and your companions. A hostile shambling mound can't be dismissed by you.
At Higher Levels: When you cast this spell using a 9th level spell slot, you summon two shambling mounds in an unoccupied area that you can see.
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