Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
This spell is an attempt to knock something out of someone’s grasp. When cast, the target makes a Strength(Athletics) check or Dexterity( Acrobatics) Check against your spell DC . On a failure, the object will fly from the target’s grasp up to 10 feet in a random direction determined by the Dungeon Master.
At higher levels. For every level higher than 2nd, the spell causes 1d4 of force damage.
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