Level
2nd
Casting Time
1 Action
Range/Area
Sight
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect

You call forth an elemental spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Small Elemental stat block. When you cast the spell, choose an element: Air, Fire, Earth or Water.  The elemental disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

Small Elemental

Medium Elemental

Hp: 25 (Air and Fire only) 35 (Water and Earth only) +10 for every spellslot above 2nd

Speed: 30 ft and climb 30 ft. (Earth only), 30 ft and fly 60 ft. (Air only), 30 ft and swim 30 ft. (Water only), 50 ft (Fire only)

Str: 18  Dex: 14  Con: 16  Int: 4  Wis: 10  Cha: 5  

Senses: Darkvision, Passive Perception 10

Languages: understands the languages you speak

Challenge: —

Proficiency Bonus: equals your bonus

Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing.
Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet. (Fire only)

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Tremorsense. The Elemental hast Blindsight for 60 feet. (Earth only)

Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. (Air only)

Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. (Water only)

Actions:

Multiattack. The elemental makes a number of attacks equal to half this spell’s level (rounded up)

Slam. Your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spells level bludgeoning damage. (Earth, Water, Air only)

Touch. Your spell attack modifier to hit, reach 5ft., one target. Hit. 1d10 + 4 + the spells level fire damage. (Fire only)

* - (A drop of Water, a small flame, air or a bit of earth)

Available For: Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy)

BOOOOLK

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