Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
1 Hour
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Acid

You conjure quivering ethereal blood to make a thin shield around you. You gain 3d8 temporary hit points. When the temporary hit points granted by this spell are lost, all creatures within 10 feet of you must make a Dexterity saving throw or take 2d10 acid damage, and the spell ends.

You can use a bonus action on your turn to lose all temporary hit points you have gained from this spell.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage dealt is increased by 1d10 for every level above 2nd.

Previous Versions

Name Date Modified Views Adds Version Actions
11/18/2021 6:41:33 PM
5
0
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Coming Soon
11/18/2021 7:24:25 PM
5
0
--
Coming Soon
11/22/2021 3:27:08 AM
7
0
--
Coming Soon
4/11/2022 12:18:25 AM
10
0
--
Coming Soon

Spell Tags: Damage Buff Negation Utility Combat Warding

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

hostileeldritch

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